Archive for May, 2009

Music & Time Lapse Creation: “Game Plan”

When I sat down to compose my latest track, I also set up the time lapse rig with the idea in mind of letting you see the way I work…in a condensed form.

Ableton Live 8

Ableton Live 8

What you’re watching is four hours worth of composition, stemming, mixing, “bussing”, and mastering reduced to three minutes.  You’re listening to the final result while you watch it being created!  I thought that would be cool.  It’s probably really stupid.  (The video is at the bottom of this posting, or you can skip right to YouTube to watch it in your own domain.)

In the first few seconds of the time lapse, you will see me working in Ableton Live 8.  I am “stemming” (bouncing/rendering) the parts to 32-bit WAV files.  For example, I am separating the piano part from the guitar part and so on.

Adobe Audition 3

Adobe Audition 3

The rest of the video is spent in Adobe Audition 3, my baby.  Some musicians and audiophiles are probably repulsed that I would use Audition for all my mixing and mastering.  I have a few words to say about that, as it turns out.  Most importantly, I think that there is no “best” multi-track suite or DAW software.  Rather, I think how you use the tools are your disposal is what matters.  I could never turn around the same quality product in Pro Tools, for example, because I have little to no experience using it.  On the other hand, I do have an extensive background in radio, where Audition tends to dominate the landscape.

I’ve easily spent tens of thousands of hours of my life in front of Audition.  It’s at that point that you get into an interesting zone where you’re able to “think” in Audition, almost as if it’s a language.  Setting levels, EQ, mixing, etc…they all become second nature.  I don’t know the psychology behind it or if it’s just muscle memory, but when you tear down the need to think about the menial details of production, you become a fluid producer.  What’s more, I’ve stuck with Audition simply because it allows me to do 90% of what I require as a musician, remixer, and mastering engineer without needing third party plug-ins.  That is to say…out of the box, Audition is up to the task of almost everything I need to do.   (This is true of any competent DAW or multi-track editing software.)

As you read on about my work flow or process, you’ll realize that I have very little need on a day-to-day basis to supplement Audition with third party plug-ins.  Even when I do require a plug-in, I’m pretty religious about the ones I will use, and it’s a short list.  It’s a combination I’ve become so comfortable with.  A comfort level to the point where I’m free to be artistic within Audition instead of procedural.  It’s able to keep up with me, it’s flexible enough to let me change my mind all the time, and the details of its inner-workings don’t get in my way as a creator.

This is probably how YOU feel about your DAW, be it Pro Tools or whatever.  My only point is that it’s not the tool, but how you use it.  Finding that synergy is absolutely critical to being able to “create” rather than “screw around with settings”.  Long story short, Audition is that tool for me.  (Rant complete.)

You’ll see my process for setting up “first draft” masters of songs.  First, I begin to tinker and arrange the stems and parts and samples to get a feel for how I want things laid out.  You see me change my mind a few times near the beginning.  Then, once the overall layout and flow of the song takes shape and is to my satisfaction, I begin to work on the sound of each specific track or instrument.

C4 Multi-Band Compressor

C4 Multiband Compressor

It’s at this point that you will see me using many different tools.  I rely heavily on the built-in plug-ins provided in Audition (reverb, channel EQ, etc) and also the Waves plug-ins.  Specifically, you will notice that I fall back on the C4 compressor on almost every track.

Once I’m happy with the sound of each instrument or track, I get a little more serious about the overall mix itself.  I will create a bus for each logical group to simplify the mixing/mastering part.  In audio terminology, a bus is just a group.  For example, instead of having all the percussion and drum tracks go straight to the “Master” channel, I can route them to a bus called “Drums”.  (These show up as yellow faders on screen.)

This lets me make changes to all the constituent tracks at once.  This is handy for two reasons.  First, if you’re going to apply the same effects to all your drum tracks, you can do it in one place (the bus) versus each individual track.  This saves you a TON of processing power (and time).  Second, it helps with the final stage of the process…mastering.

Towards the end, once the bus for each group has been set up and the mix is “okay”, you will see me open the automation lanes for each bus.  This allows me to basically “draw” the volume and set keyframes over time.  As an example, the loudness of the piano and guitar varies depending on the density of the mix and what else is going on at the time.  In this case, I fade them down gradually whenever the cello and violin solos kick in.  When your tracks are properly “bussed”, it makes mastering much faster and pleasant.

L2 UltraMaximizer

L2 UltraMaximizer

The audiophiles and other musicians out there are wondering what I’m using on the master channel for the “final mastering”.  The answer is the L2 from Waves.  About 99% of my tracks are mastered with the L2.  The other 1% are usually the L3 MultiMaximizer.  But, I usually prefer the “loud and proud” tendencies of the L2.  (Waves products and plug-ins have a reputation of being “pricey”.  While this is true to some extent, I’ve personally never lamented a purchase.  The proof is in the sound for me.  What’s more, an investment in the best tools can never be a mistake.)

When you combine Audition with each bus with the L2, it makes mastering almost magical and fun.  You negate the need to worry about tedious details and allow yourself time to experiment with the mix of your track…the best favor you can do for yourself as a musician or engineer.

Enough jargon!  On to the fun part…the video!  Be sure to watch in HD if you’ve got broadband!

I’ve also included the audio on its own, in case you’d like listen without video or to keep a personal copy (which I’m fine with).  Just remember the copyright warning about using it for anything else.  :)

 
icon for podpress  Blair Trosper (ASCAP) - Game Plan [3:34m]: Play Now | Play in Popup | Download

Music: “Taking Souls”

takingsoulsFresh off the…assembly line (?).

This one is hard to describe.  It incorporates a lot of sound design done in Absynth 4 and Guitar Rig.  I have also dipped into my arsenal of crazy, raging, angry guitars.

The production phase was a procedural experiment for me, cutting music specifically to picture.  I can’t post the images, but I can definitely post the music.  It starts off slow with some of the sound design, but quickly evolves into an angry, thunderous beat-down.

 
icon for podpress  Blair Trosper (ASCAP) - Taking Souls [2:51m]: Play Now | Play in Popup | Download

Music: “Lonely In Space (Interlude)”

The pace is picking up on the Ambient Project 2009.  This marks the second track to be marked as mastered and “final”, and there are four more songs that are currently sitting at the “headphone master” or “intermediate master” stage.

That is, to say, they’re a fraction of a percent from being finished.

This track will be an interlude between two longer tracks.  A way to change the mood and flow of the progression of the album.  You can listen to and download the 320Kbps MP3 below, or feel free to grab the FLAC version (about 8 megs).  I encourage you to download it, scrobble it, share it, and help get the word out.  It’s being released under Creative Commons one way or another!

This track actually dates back to the summer of 2006.  It was created entirely in Absynth 3 on a crappy laptop with a Celeron processor while I sat on my ex’s porch in Rock Hill, South Carolina.  I was dabbling with creating space-ish sounds in Absynth, and came across this lush sonic landscape.  I played a few notes, and it just seemed to work, so I kept it (shaking off the filth that comes with making good music on bad equipment).  Believe it or not, this was one take…the only take that was ever done.  The only modifications to the track since 2006 has been to master it and add the sub-bass accents near the middle.  Otherwise, it’s completely untouched.

Relax, and have a listen.

 
icon for podpress  Grim Trigger - Lonely In Space (Interlude) [2:30m]: Play Now | Play in Popup | Download

Music: “Mercury Vapor”

The vibe reminds me of the mercury vapor glow of cities at night.

The vibe reminds me of the mercury vapor glow of cities at night.

I thought it wouldn’t kill me to post a second piece of music tonight.

This one was actually originally composed in late November of 2007, and it was included in the yearly “Christmas Masters” for 2007, though it wasn’t shopped around to agencies or really posted anywhere.  I just wasn’t ever happy with the flow and fullness of the instruments.

Fast forward to May of 2009 and a spur-of-the-moment re-master.   Now it’s a final product.  It’s weird how things sometimes just come together months of years later when an idea just pops into your mind out of nowhere.

Enjoy!

 
icon for podpress  Blair Trosper (ASCAP) - Mercury Vapor [1:38m]: Play Now | Play in Popup | Download

Music: “Let’s Kick Some Ass”

Im not even 5% this cool or badass.

I'm not even 5% this cool or badass.

A few years ago, I had the distinct privilege of making friends with some Marine bloggers and public relations personnel from Regimental Combat Team 6 at Camp Ramadi in Iraq.  However, in the blog world, we call them the Fightin’ 6th Marines.

In interacting with the bloggers, in particular Staff Sergeant DeBoard, I was able to get a very interesting perspective into our presence in Iraq.  I’ve seen some incredible photos from their blog (second link above), read some stories that make feel like I don’t necessarily deserve to be alive in a sense, and all-in-all come closer to the Middle East than I ever imagined.

This overlapped with the biggest “leap” so far in my musical journey.  With the picture, videos, stories, and suggestions from RCT-6 and Staff Sergeant DeBoard’s input and advice, I was able to craft many original tunes.  At first, they had a somewhat ethereal, Eastern feel to them.  However, the more I got to know the Fightin’ 6th Marines and became more familiar with their day-to-day lives, the more the music turned into fierce, raging guitar-driven anthems.

The high point for me was having RCT-6 use some of my original music [that they inspired] in one of their fascinating videos.  So now…I’m giving one back.

This one’s for you, guys.  Whether you’re back state-side or still in the sand, let’s kick some ass.

 
icon for podpress  Blair Trosper (ASCAP) - Let's Kick Some Ass [1:25m]: Play Now | Play in Popup | Download

Music: “Fragile, Vintage Thoughts”

This one is definitely an outlier in terms of the music I normally come up with.

A lot of work went into this one.  Specifically, making sure the saxophone, guitars, and other instruments have a perfectly-crafted vintage sound.  There is also convolution reverb in play to model a jazz club.  A lot under the hood, and a new vocalist to boot!

I mastered in Adobe Audition 3 as usual, and used the Waves plug-ins to craft my vintage sounds.  The final master is the ever-reliable L2.

Mellow out, and enjoy.  It was a pleasure to deviate and produce some downtempo jazz.

 
icon for podpress  Fragile, Vintage Thoughts [4:56m]: Play Now | Play in Popup | Download

Remix Breakdown: Timbaland’s “The Way I Are”

You may have already seen this on Vimeo, but I’ve posted a narrated “break down” of the remix I did for “The Way I Are”.

I’ll walk you through the ins and outs of the remix from within Adobe Audition 3, and talk in-depth about the technical and musical challenges and steps to creating a remix.

You can watch through the embedded player below, or catch the full HD version at Vimeo.  Enjoy!

Timbaland Remix Walkthrough & Breakdown from Blair Trosper on Vimeo.

HD Time Lapse: May Severe Weather Outbreaks

A unique look at some of the time lapse footage I’ve captured this month, along with a look at the raw reels.  I narrate and explain the process used to convert the high resolution image sequences into HD footage, as well.

When you click play below, the embedded video will play back in HD.  If you’d rather see a larger version, follow the link to YouTube’s native video page from within the video itself.  Enjoy!

Music: “Goodbye From Colombo”

I’ve just started the mastering stage for the ambient and space music tracks I’m preparing for an ad-hoc album.  I will make it available online, and I’ve considered perhaps a Magnatune route.  Time will tell.

The album is tentatively titled “Tears For Andromeda”.  I don’t know where this track will fall in the overall order of things.

The first track to be actually marked as “complete” is this one…”Goodbye From Colombo”.  It features the final words of Arthur C. Clarke from late last year, along with the result of hours of sound design and sequencing.  As usual, I’ve mastered with Adobe Audition 3.0.1 using the Waves plug-ins.  The soft-synths used in the track include Omnisphere, Colossus, and Atmosphere.

You can listen to or download the 320Kbps MP3 below.  You’re also welcome to download the FLAC version (~25 megabytes).  It’s Creative Commons, so see the footer of this page for details on how you can use the audio, but you’re free to download a copy and share it with your friends, obviously.

There’s more to come.  Enjoy!

 
icon for podpress  Goodbye From Colombo [5:22m]: Play Now | Play in Popup | Download

Blair’s Voiceover Demo (May 2009)

No comments. Audio May 20, 2009

Huzzah!  In the world of radio, this is what we call a “voiceover demo”.  It’s a showcase reel of work you’ve done, as you try to pimp yourself out to more and more stations who will make more and more impossible demands of your vocal cords.

For $100 a month.  Usually more, but I’m not very good, obviously.

Yes, each of the voices you hear in this demonstration (except for the one appearance of a female) is me.  I do very little processing to my voice beyond basic compression…the styles and moods are all in how you speak and how you position your face.  No, I’m not kidding.  I have to hold my face a certain way to do the evil voice.  This is why you haven’t seen a YouTube video of a voiceover session.

You’ll probably pick up on the fact that I work with a lot of Internet-only stations.  I love those guys!  They usually give me much more interesting things to say than terrestrial radio stations.

 
icon for podpress  Blair's Voiceover Demo (May 2009) [4:20m]: Play Now | Play in Popup | Download

Next Page »